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Showing posts from July, 2018

Unit 14 Task 4 - Texture of resources and acoustic environment in recordings

https://soundcloud.com/lloy2-908796191/yokloh-forested I created this piece of music to demonstrate sonic and musical components. I imagine it playing in a game, maybe in a woods section. This is because the instrumentation and style is often associated in games with this kind of setting, especially instruments like the piccolo which leads the piece. The piece is polyphonic , meaning multiple sounds are being played at once. These instruments are double bass, cellos, violins, (separately) string ensemble, tambourine, maracas, piccolo, bassoons, glockenspiel, and alto flutes. The use of polyphony gives a sense of life and character to the piece, as if multiple personalities reside within it, embodied by the different textures matching and contrasting; if it was monophonic the piece would sound lonelier. Furthermore, the more instruments are present in a piece, the more of a distinct identity the piece takes on as the different instruments interact in their acoustic environm...

Unit 14 - Task 1 ; Musical Analysis: Life on Mars?

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Life on Mars? by David Bowie is a rock song on his album Hunky Dory . It's best described in terms of genre  (style) as a "glam/art rock song", featuring exaggerated flamboyancy and unconventional ideas from its structure to its tonality. https://www.youtube.com/watch?v=v--IqqusnNQ Unit 14 Task 1 Rhythm Rhythm is a strongly present sequence of repeating beats. The rhythm of the song features a constant simple 4/4 time signature (as opposed to compound ). This time signature is easy to follow (at least for a Western audience), which allows the listener to more easily follow Bowie’s complex surrealist lyrics. Life on Mars? is at 60BPM tempo , which is quite slow compared to most modern music, but because the song is complex it achieves an impressive amount in each bar. For example, Wakeman on the piano voices chords in more complex ways than you might expect with fragments of melodies and moving up and down octaves, maintaining rhythm. There is a clear...

Unit 14 Task 3; Faults of recordings/performances

For Task 3 I have recorded an interview podcast: https://soundcloud.com/lloy2-908796191/unit-14-task-3https://soundcloud.com/lloy2-908796191/interview-1 It discusses the following three recordings: > Dreams Demo: https://www.youtube.com/watch?v=cpICbfRbDGQ > Skyview Temple : https://www.youtube.com/watch?v=2fV17aNKHXw > Pokémon Symphonic Evolutions - Part III https://www.youtube.com/watch?v=qx2LEjSzEk0 The questions and answers were recorded separately in different contexts, so they are slightly mismatched. For example, the answers were quieter than the questions, so I had to use an expander.

Unit 14 - Task 2 ; Sonic Analysis: Paranoid Android

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https://www.youtube.com/watch?v=fHiGbolFFGw An alternative progressive rock song in style , Paranoid Android’ s acoustic environment transforms with the structure of the song. The song was recorded in a 15th-century mansion-- an indoor acoustic environment , one which you'd imagine would lend a reverb-filled and spacious sound to the song, but this is not always the case. Verses are actually very crisp, with little to no reverb present (save for the subtle clacking sound you have to listen for), but this really changes at the choruses (“What’s that?”) where we are dunked into a very spacious sound field . Cymbals wash over the music alongside a reverb-soaked synth melody spanning multiple octaves.  The juxtaposition of a bleakly quiet soundscape with a harsh bombardment of noise instils an eponymous sense of paranoia in the listener. Focus in the mix is obviously vocals most of the time--with them at the centre of the stereo field and in the higher end of amplitud...